Thursday, December 6, 2018

Toon Shading and Blueprints

This week I focused on creating a toon shader for our world. In the universe our scene takes place in, the physical and spiritual world are rendered differently in the 3D space. While the objects and characters of the physical world have realistic light reflections, those in the spiritual world are rendered more flat. To achieve this I will be applying a toon shader to our spiritual figures to flatten their appearance.

The following images display the toon shader in action when compared to it's physical world equivalent. Different shaders apply different shading bands and transitions to provide a series of toon-style renders for our scene. I left it to my project creative-lead to decide on which he would like to proceed with.