Sunday, September 23, 2018

3D Modeling a Cannon

This week we will be modeling a simple prop, a cannon for an alien pirate ship. We will specifically be focusing on creating the proxy version of our prop.

We first set up our scale. Using the model exported from UE4 we scale our reference imagery to the height we want when seen in game.


Using the reference imagery for size an shape, I went about creating a proxy object under 1000 polygons.


Once the model was combined and mended together, I generated a set of automatic UVs for this proxy. We will go into greater detail on the UVs in a later week, but the auto function will work for our testing.


With everything now ready for export, I created an FBX of our cannon and pulled it into UE4 for scale comparison and making sure our faces render properly.


From here, we can render out final details and render out our wire frame.

Using the boolean functions, I can cut additional shapes out of my cannon model.


With the final edits to our cannon placed, and our polygons reduced, we can use the render tool to produce a clean view of our cannon in wire frame mode.




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