Sunday, October 14, 2018

3D Cannon - Import Final Game asset to UE4

Last week I left off my cannon with a first pass through substance painter.


This week I went back in, reduced the reflection on the model and added a layer of color to the canon's mouth.


Using the export function of substance painter I created a series of maps that captured the different channels composing this texture. I uploaded the model to UE4 and connected the textures into a single material.




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