Thursday, September 6, 2018

Brian Froud - Shapes and Silhouettes

This week we will be taking a character from the creations of Brian Froud and altering it's silhouette to demonstrate both the importance of a character's shape language, and practice a typical process found in the early concept stage of game design.

For my project I chose this character.


I took creative liberties to test fantasy, sci-fi, and comedic, even humanistic silhouettes with this design. My goal was to not to maintain a general theme consistency, but rather take core shape elements of this character's design, and see how I could push it into new or unexpected forms.




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