Thursday, November 29, 2018

VR Environment Tech Art Renovations

For this week our environment team has been hard at work expanding and remodeling our VR scene to allow for more foliage in the arboretum. Because of this, much of my work as a tech artist has been to ensure the new asset meshes integrate properly with the level, and the VFX are updated to work with the scene.

Starting with navmesh, I ran through the collision hitboxes of our new meshes and ensured nothing disrupted the flow of the VR navmesh path.



Once the navigation path system was back up and running on our new map, I redistributed and revised the atmospheric VFX in the map, with an atmospheric fog, hanging dust particles, and god ray meshes that display a "living" environment that has movement of the very air, rather than characters alone.


With revised atmospheric VFX elements added, I looked to a completely fresh lighting pass. Speaking with my project supervisor and design lead, they wanted a scene set in the morning with the vestibule holding a more artificial lighting setup and the outdoors area holding a mid-morning  with warm colors that reflect the tone of our horizon.





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